The programs, in detail

Four programs of 8 to 12 weeks. Every one is built on your own games rather than a generic syllabus.

Program 01 · Lines that suit you

Opening repertoire

Most club players collect openings they half-know. We pick one system for White and two for Black, tied to the kinds of positions you play well, and drill the first ten moves until they're automatic. Ideas first, memorization second.

  • 8 weeks
  • Beginner to 1800
  • 3 hours a week
  • A free online account

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Weeks 1–2 · Your style

Reviewing your games to find which structures you handle best.

Weeks 3–4 · White

One system, its main ideas and the three annoying replies.

Weeks 5–6 · Black

Answers to 1.e4 and 1.d4 that lead to positions you like.

Weeks 7–8 · Drilling

Repetition until the first ten moves take no thought.

Weeks 1–3 · Patterns

Forks, pins, skewers and back-rank motifs, twenty a day.

Weeks 4–6 · Seeing further

Calculating two and three moves ahead without moving pieces.

Weeks 7–9 · The blunder check

A routine before every move, practiced until it's automatic.

Weeks 10–12 · Under pressure

Keeping the routine when the clock is low.

Program 02 · See it before you move

Tactics & calculation

Below 1800, most games are decided by a single tactical mistake. We build pattern recognition with short daily puzzle sets, then add a simple pre-move routine — checks, captures, threats — that catches most of what you'd otherwise miss.

  • 12 weeks
  • All levels
  • 20 min a day
  • Puzzle app or book

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Program 03 · Convert winning positions

Endgames

Nothing costs club players more points than a winning position turning into a draw. We cover the handful of endings that show up again and again, and the decisions that lead into them — which pieces to trade, and when a pawn up is actually winning.

  • 8 weeks
  • 1000 and up
  • 2–3 hours a week
  • Board optional

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Weeks 1–2 · King and pawn

Opposition, key squares, the square of the pawn.

Weeks 3–4 · Rook endings

Lucena, Philidor and cutting the king off.

Weeks 5–6 · Trading decisions

When simplifying wins and when it throws the game away.

Weeks 7–8 · Practical play

Converting your own endings under time pressure.

Weeks 1–2 · The pattern

Twenty of your games reviewed to find the recurring leaks.

Weeks 3–6 · Targeted drills

Work aimed at your two biggest leaks, nothing else.

Weeks 7–10 · Playing with intent

Playing longer games with a specific focus each time.

Weeks 11–12 · Tournament ready

Time management, nerves and preparing against an opponent.

Program 04 · Fix the real leak

Game review & rating

This is the program most players get the fastest results from. You send games every week, including the painful ones. We annotate them, identify the two or three mistakes that keep recurring, and assign drills aimed precisely at those. No general advice.

  • 12 weeks
  • All levels
  • 4 hours a week
  • Your game history

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